On June 6th, Blizzard finally released the long awaited Doomfist. Fans alike have been excited to test out his moves to see what he can really do. From what we’ve seen, his character is equipped with moves that help propel him in and out of combat. He fights using a mix of guerilla tactics and outright bombardment.
- The Best Defense: A passive ability that creates a temporary shield when Doomfist deals ability damage. It provides 30 barriers per enemy hit, maxing out at 150, using any of his active abilities. It has a 1-second delay and passively losses 3 barriers per second.
- Hand Cannon: Doomfist utilizes a short-range burst, like a shotgun, that fires from his knuckles. Each individual bullet deals 11 damage, totaling 66 from a full blast. His rate of fire comes in at 3 shots per second with a reload time of .75 seconds and a total ammo of 4.
- Seismic Slam: Doomfist propels himself towards the enemy, landing with a radial smash. Depending on the distance traveled, an opponent will take anywhere from 10 to 125 damage. It has a radius of 7m and a 7-second cooldown.
- Rising Uppercut: This attack hits an enemy with a powerful uppercut. launching them into the air. It deals 50 damage and has a 7-second cooldown.
- Rocket Punch: This devastating punch begins with a charge that deals 49-100 damage. Should the charge impact a wall, the enemy will take an additional 49-150 damage. It has a range of 10-23 meters with a 1 second charge time and a 4-second cooldown.
- Meteor Strike: Finally, Doomfists Ult begins with him jumping offscreen into the air. He then crashes to the ground, dealing 0-300 AOE damage to enemies below. It requires 1500 points, has a 7-meter radius with a 1 second cast time. While Doomfist is in the air, he will still receive healing from allied heroes. He also avoids enemy fire and can chase opponents in and outside of structures. This presents a frightening ability to chase down an opponent.
As of now, his character still has some nerfs pending. Many are curious where he’ll fit into the meta. Some assert that he’ll be a major source of damage, but it’s questionable. Since most of his moves require him to be in short to mid-range of his enemies, he won’t get the wide spread damage that Soldier 76 and Mcree muster. In addition, his abilities seem to shine when focusing on one or two characters.
What may prove to be likely is his ability to assassinate a troublesome character. Similar to that of Genji, Doomfist is an extremely mobile character. He can launch himself into enemy lines quickly and take players by surprise. In addition, his charge allows him to push past barriers. This means Heroes like Reinhardt and Zaria will have to be more watchful. Should he focus them down, that could devastate an enemy’s frontline strategy.
Because of his aggressive play style, it’s possible he may take the place of Winston. Typically paired up with Lucio, Winston proved to be an aggressive hero utilizing guerilla tactics; no pun intended. But, with a hero who can move faster, endure fire, and push past barriers, it’s hard to compete. He will most likely receive a wave of nerfs, but by the end of the month, we’ll likely have a better idea of what kind of role this character will play.