If I had to describe Gigantic in one word, it would be: gigantic. No, I’m kidding. In fact, the game isn’t Gigantic at all – if anything, I’d call it quaint and charming.
The artistic direction of the game is beautiful and enchanting. And the cel-shading has a lot to do with it. Colorful and full of life, the characters seem to dance around on the screen, interacting with their environment at every turn.
That’s one of the things I love about Gigantic: just how much personality their Heroes have. And you get to see that personality because the game is in third-person. Maybe it’s just me, but I also don’t feel as disoriented while playing. First-person games like Overwatch tend to make me feel overwhelmed.
Just a Copy?
And at first, I thought Gigantic would be like Overwatch, but I was wrong. While the concept may be along the same lines, the execution is quite different.
The premise of the game is a little confusing at first. You’re thrown into a tutorial where everything gets explained quite quickly, and the next thing you know you’re in a game against AIs. It’s not the worst way to introduce you to the game – it just goes by a little quickly. The most helpful bit is when one of the Heroes, Imani, explains the situation like a commanding officer.
As a Hero, you are tasked with protecting your Guardian. You’ll either be playing for the good guys (with Griffin) or the bad guys (with Naga). It’s your job to accumulate Power by interacting with Creatures found at spawning points on the map, or by defeating enemy Heroes. Once a Guardian has enough Power it starts “Rampages” and pins the enemy Guardian, exposing its weak point.
Heroes will have a small window to attack. If they do enough damage and succeed, the enemy Guardian will lose one of their three hit points. If your Guardian is under attack, it’s your job to make sure that enemy Heroes can’t take it out. But be warned: even if you manage to Recover your Guardian (meaning it doesn’t lose a life) there is a risk of the enemy Guardian automatically taking out a hit point in a later attack.
Room to Grow
Confused? Well, the meta gets deeper with the use of skill points (think Heroes of the Storm) used to upgrade your Heroes. There is a useful auto-upgrade button, but it leaves the customization a little lacking. And if you try to custom choose your skills, the navigation can be a little tricky. Consequently, the fast-paced flow of the game gets disrupted; and precious time gets lost fiddling with skills.
There are a lot of kinks that need to be worked out in Gigantic. Sometimes I can’t load the client, and one time I couldn’t even load into a game. But, the game is currently in beta, and I think there’s a lot of potential here.